
#include <iostream>
#include <string>
#include <filesystem>
#include "Game.h"
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_mixer.h>
#include <SDL_ttf.h>


int main(int argc, char* argv[]) 
{
 
    Game& game = Game::getInstance();
    game.init();
    game.run();

    return 0;
}